![]() You'll rarely find yourself lost as to what to do - all of the items you collect will be useful, and part of a puzzle you'll solve in that particular location. The developers have also put in a lot of work with the puzzle design, and it's a mixed bag. It's by no means a gamebreaker, and it's even quite endearing at times, but some of you might find it an issue. You'll struggle to enter a door, get close enough to an object to interact with it, and perhaps even miss stuff altogether. The nod to the classics is nice, but it comes at the cost of an obscured view. Sometimes the animation would mess up slightly - particularly during cutscenes.Īll of the classic issues that come part and parcel with fixed cameras were present also. I was generally impressed with the motion tracking technology used to bring the characters to life, but there were immersion breaking moments. While Syberia 3 generally does a fantastic job of updating the adventure format without losing anything (Telltale - I'm looking at you), it is marred with a few technical issues as a result. It also allows for some great animations when combining items, which we otherwise wouldn't see. Overall, it's a nice system which removes all archaic mechanics and feels natural to the modern player. I had all these items in my inventory, but I had to go to a workstation to assemble them. Slight spoiler: In an example I saw, I had to use a cloth, root, and gasoline to create a torch. All item combination is done in set locations, depending on how to solve the puzzle. ![]() You can pop in to examine items for clues, but you won't be combining them or anything like that. The best part about this system is that it eliminates the amount of time spent in menus. ![]() If you're in an area where there's a few objects to focus on, you can flick the right analogue in the direction of the other object to highlight that instead. Interacting with items is as simple as moving close to them to highlight them, then tapping the face button which corresponds with the action you want to take. It comes in handy in larger environments. While the camera is fixed like in The Longest Journey or Resident Evil, you can move it around slightly to see more of the screen. You can also run using the right trigger. You move with the left analogue, look with the right, and use the face buttons to look at stuff, talk to people, and interactive with objects. I played on a PC with an Xbox 360 controller. It's fully 3D, you can use a controller, and you're looking at stuff and interacting with it instead of pointing and clicking. Let's dig into it.Ĭontrolling Syberia feels closest to Life is Strange or Dreamfall. ![]() ![]() Not much of an excuse, but I have a solid understanding of the genre. However, I have played a bunch of classic point and clicks like the Broken Swords, Simon the Sorcerers, The Longest Journey, Dreamfall, and the more recent Telltale games and Life is Strange. We won't be revealing any spoilers here, but read on for an indication of how it plays.ĭisclaimer: I haven't played Syberia or the sequel - let's get that out of the way. This morning, we were invited by developer Microids and publisher PQube to chat and get a hands on session of the opening segment of the game. It picks up right where the franchise left off, continuing Kate Walker's adventure. Syberia 2 launched a whopping 13 years ago, during which time point and click adventures have given way to episodic narrative experiences the likes of which Telltale and Dontnod are developing.īut this year, Microids is stepping back into the arena and releasing Syberia 3 on iOS, Android, and Nintendo Switch. ![]()
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